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Lily

Hi Guys! Want to show you this space Aliengirl called "Lily"
really like this project, i learned a lot of new things, and she it´s part of a short film that I am working on with an small team. for a half year.
I used ZBrush for the Sculpt work, Substance painter for the texturing and Maya with Arnold 5 for the Look Dev and lighting
hope you like it!
all the best!
Lim
you can see in 3D Total here
https://www.3dtotal.com/galleries/image/Sci-Fi/8828-lily-by-limkuk-space-girl-alien-sculpt-zbrush-design-character-creature-look-dev-render-lighting

Final

Final

Clay Render

Clay Render

Brushes and Alphas that I used in ZBrush

Brushes and Alphas that I used in ZBrush

Part of the body for another concept

Part of the body for another concept

Clay Sculpt

Clay Sculpt

Diffuse

Diffuse

Speed  concept by me :)

Speed concept by me :)

Before Went to the texture part, i really like to apply a procedural Color to overprint in photoshop undo the original concept.

Before Went to the texture part, i really like to apply a procedural Color to overprint in photoshop undo the original concept.

Overpaint in Photoshop

Overpaint in Photoshop

Substance Painter, here we go!
i used the chrisnarchi Skin material, and create several layers to paint over there.

Substance Painter, here we go!
i used the chrisnarchi Skin material, and create several layers to paint over there.

Roughness baked in substance with the help of the curvature map, the curvature, AO, Displacement, and normal map was baked in ZBrush.

Roughness baked in substance with the help of the curvature map, the curvature, AO, Displacement, and normal map was baked in ZBrush.

Different Iris Color with different Remaps connected to the diffuse node

Different Iris Color with different Remaps connected to the diffuse node

Eyes node

Eyes node

Lighting in Maya

Lighting in Maya

Render Phases

Render Phases

Arnold Raw Render

Arnold Raw Render